You’re known for your intelligent, timeless designs. What are the characteristic features of your work?
We always try to find a perfect balance between an aesthetic that has been reduced to the maximum and maximum functionality in our products. This can be seen in the kitchen handles on display here.
You can see that they are very clean and calm, but they also have an excellent touch and feel. This isn’t the case with all the kitchen handles on show at interzum. There may be some handles with an aesthetically attractive form. But when you touch them, you quickly realise that, ah-ha, there’s some kind of sharp edge behind, or question marks appear in the user’s head, which is something we want to avoid.
From simple kitchen handles to stylish lamps through to your modular sofa: where do you take the inspiration for your designs from?
Our inspiration comes from everywhere; it’s almost as if it’s there in the street waiting for us. The important thing is to keep your eyes open as you go through life and to pay attention to the smallest things. Sometimes it’s mere details that give us the ideas for our designs.
But at the same time, the development process itself is extremely inspiring for us. When we’re working on a product, often new or completely different ideas emerge. Or even an entirely different approach to the same product.
Speaking of your development process, how do your designs actually emerge?
The design and development process is teamwork for us. By that we mean the two of us, but also a small team that’s constantly working on intelligent, innovative ideas for our projects. Our designs are the result of intense processes: from collaborative brainstorming to the first sketches to the actual development process and the finished prototype or the final result of the process.
3D printing was also an important tool in the process for the kitchen handles on display here. It enabled us to print our designs one by one and to then test their haptics directly on a kitchen front. We quickly realised that it doesn’t grip well, the distances aren’t right, or something doesn’t work aesthetically.
This was an experience that we really enjoyed when we were developing the handles because it was much simpler and quicker than a large-scale table project, for instance.